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Mass effect 3 save editor weapon
Mass effect 3 save editor weapon












mass effect 3 save editor weapon

You won’t need any extra modding tools, unless you want to do some ReShade, or save editing. Additionally, this will work for all three games. Honestly, it’s worth a look, even if it’s just to adjust one of the above mods for something you would prefer instead of a catch-all mod you just copy and paste in to the game folders. It’s a tool set designed for ME3, but a lot of the same modding carries over to this trilogy. I spent a lot of time in the ME3 days editing this file, so if you need some guides, you can look up ME3Explorer. It’s a good middle ground in lieu of advanced modding tools for the time being. I browse Nexus Mods for ideas to include in my own editing, because I don’t know everything that can be changed.

mass effect 3 save editor weapon

It’s not comprehensive, and far from complete, but it’ll do a good bit without you having to worry about compatibility issues.

MASS EFFECT 3 SAVE EDITOR WEAPON PDF

I took a quick peek, and the included PDF goes in to moderate detail on changes you can make. As far as compatibility goes, all the mods basically edit the same files for the same effects. This is more useful for making your own edits. Not so much a mod, as an editing tutorial. Planet scanning rotation speed from 0.025 to 0.1.Scanning Reticle speed from 0.02 to 0.12.Another tweak adds 70 casual outfits, 11 helmets, and 4 armors. Included are the previous two must haves above: Allow All Weapons and Shepard Can Run, I’ve gone over those already. It originally started as adjustments to the Normandy in ME2, such as travel speed, number of probes, fuel efficiency, and scanning changes. This one seems to be a lot of different mods packed in to one, specifically for ME2.














Mass effect 3 save editor weapon